Anime Zero Synergies

Anime Zero synergies decide how much damage your loadout really deals, because you equip two Arsenal weapons at once and swap between them mid-run. This page lists all six named pairs in Anime Zero synergies, the flat +5% damage fallback every other duo receives, and the mistakes that quietly cost you output. The pair, not the weapon, is the real unit of power.

Every row on this Anime Zero synergies page is community-reported from the October 2 patch notes. We have not re-verified each one in our own runs yet, so treat the rows as a strong starting point rather than as our testing result. The tier list explains how we label verified and reported entries.

Anime Zero synergies: all six named pairs

The table is the fast answer. Each pair in Anime Zero synergies carries one fixed bonus, and that bonus applies only while both halves stay equipped. Nothing here is invented. Where a number comes from community reporting rather than from our own runs, the row says so.

PairBonusRun it when
Sukuna + Alucard+10% damageYour default damage pair from the Mythic pool.
Luffy + Shanks+15% max healthNightmare and late Infinite waves keep downing you.
Goku + Killua-10% cooldownsYou clear packs by chaining skills rather than by raw stats.
Juuzou + Nagumo+20% ult chargeBoth kits evolved and your plan is built around ultimates.
Guts + Saber+5% damage, +8% max healthA mixed bruiser pair that survives a bad room.
Miyabi + Saber+8% speed, -5% cooldownsYou actually own Miyabi and want to move faster than the room.
Any other duo+5% damageYour two best kits are not a named pair — you still get the fallback.

How Anime Zero synergies apply their bonus

Two rules explain almost every confusing case. Both halves stay equipped, and one weapon fills Anime Zero synergies only cover one pair at a time. Neither rule is visible in the interface, and between them they explain most of the confusion Anime Zero synergies cause.

Testing Anime Zero synergies yourself

You do not need a spreadsheet to check whether a pair is real. Pick one pair that Anime Zero synergies reward and one unmatched duo of roughly equal power. Run the same mode and stop at the same wave each time, then compare the damage figure the game shows you.

  1. Change one thing at a time. Swapping a weapon and a trait together tells you nothing.
  2. Keep the same mode, the same wave and the same skill order in both runs.
  3. Read the damage number before the boss, so the two attempts stay comparable.
  4. Repeat three times. One outlier run would otherwise decide your opinion of the whole Anime Zero synergies system.

Test Anime Zero synergies in the mode you farm

A pair that wins on wave five can still lose on wave twenty. When two players disagree about a pairing, the argument is usually about timing rather than about whether Anime Zero synergies work. Survival bonuses look weak in short rooms and strong in long ones, so test in the mode you actually farm rather than the one that loads fastest.

Record both damage numbers

Keep a note of both numbers. Two recorded data points beat a feeling, and this list of Anime Zero synergies is a starting point rather than the final word.

Choosing Anime Zero synergies by playstyle

Match the bonus to the thing that ended your last run. That habit turns a long list of Anime Zero synergies into a decision you can make in ten seconds.

Damage: Sukuna and Alucard

Ten percent more damage applies to every hit you land, basics included. Take this pair when runs end because enemies simply outlast you.

Survival: Luffy and Shanks

Fifteen percent more maximum health buys the seconds you need to escape a bad room. It is the pick when late waves kill you faster than you can react.

Cooldowns: Goku and Killua

Ten percent faster cooldowns reward skill chaining rather than raw stats. Bring it when your damage is fine but your buttons spend too long greyed out.

Ultimates: Juuzou and Nagumo

Twenty percent more ultimate charge suits a build that clears packs with ults. If both kits are evolved, this is the strongest tempo pair on the list.

Speed: Miyabi and Saber

Eight percent more speed and five percent faster cooldowns reward movement. Take it when you dodge mechanics by repositioning instead of by tanking.

Bruiser: Guts and Saber

Five percent damage plus eight percent maximum health is the compromise pick. It suits a player who wants to survive one mistake without giving up all of their damage.

None of these options in Anime Zero synergies is universally best. The correct pair answers your most common death, and that answer changes as your account grows.

Rarity versus pairing

Rarity sets the floor

Rarity sets the floor of a weapon, while Anime Zero synergies set the ceiling of the build. A matched duo usually beats two stronger unmatched weapons.

Why rarity still matters

That does not make rarity worthless. A high-rarity weapon carries better base stats into the run, and it may unlock a named pair in Anime Zero synergies later once its partner arrives.

The practical test

The practical test is simple. Before you judge a pull, check whether its partner already sits on your account. If it does, that weapon is worth more than its rarity suggests.

If you only own one half of a pair

Half a pair still works

Half a pair behaves like any other weapon. You keep its base stats and traits, and you still receive the +5% fallback while it shares the loadout with an unmatched partner.

Building around one half

Plan around the half you own. Note the partner you are missing, and watch for it in the pool you already pull from. Avoid spending Arcane or Lyth pity on a weapon whose other half may never arrive.

Why Anime Zero synergies beat a tier list

That waiting game is where Anime Zero synergies differ from a simple tier list. A mid weapon with an obtainable partner often finishes more runs than a top weapon sitting alone.

The Saber two-pair conflict

Saber fills two pairs

Saber appears in two named Anime Zero synergies: Guts with Saber, plus Miyabi with Saber. You can satisfy only one at a time, because every bonus needs both halves equipped.

The most contested slot

That makes Saber the most contested slot in the Arsenal. Decide which of the two Anime Zero synergies you want before you invest enchant materials, because the choice locks the other pair out of your loadout.

Miyabi or Guts

If you own Miyabi, the speed and cooldown pair usually wins in movement-heavy modes. Without Miyabi, Guts is the natural partner and the bruiser bonus stands on its own.

Swap-bonus timing

What the swap bonus is

Community reports describe a short damage window when you switch between your equipped weapons. That window is separate from the bonus Anime Zero synergies provide, and the two can overlap.

Swapping on a wind-up

The timing that works is deliberate, not constant. Swap as a boss winds up a heavy attack, and you gain damage while you reposition instead of losing a beat.

Do not swap constantly

Constant swapping for its own sake costs uptime. Treat the window as a tool you spend, much like a cooldown, and Anime Zero synergies keep working underneath it.

Build examples

Three loadouts cover most accounts, and each one leans on a different pair in Anime Zero synergies.

Swap any of these for the flat +5% fallback once your best two weapons stop matching. Losing a missing out on Anime Zero synergies is not a disaster, but it is a real cost worth measuring.

Common mistakes with Anime Zero synergies

Traits that change the maths

Which traits shift a pair

Supernova, Bloodlust and Hunter shift how a pair feels more than the raw percentage suggests. Supernova rewards burst windows, Bloodlust favours long fights, and Hunter suits farming routes.

Fix the pair first

Traits never replace a bad choice in Anime Zero synergies. Fix the pair first, then reroll the trait, because a bonus on a weak base still produces a weak run. That is why the same pair in Anime Zero synergies can feel different from one account to the next.

Rarity and pity, for context

Pair bonuses only matter for weapons you actually own, so here is what the ladder costs. Pity figures are community-reported.

RarityPity
Mythic175 spins
Arcane250 spins
Lyth3500 spins

Lyth is the top rarity and was previously displayed as “Zenless” in the rarer early lists — same tier, newer name. The tier list carries the weapon breakdown, the roll calculator tracks how far your next guarantee sits, and the codes page lists free spins.

Next steps

Start with the pair that answers your last loss, then revisit these Anime Zero synergies once your roster changes.

Anime Zero synergies FAQ

These are the questions this Anime Zero synergies page receives most often, answered with the same labels the table uses.

How do Anime Zero synergies work?

You equip two Arsenal weapons. If those two form one of the named pairs, the bonus is active as long as both stay equipped. If they do not, you fall back to a flat +5% damage bonus.

What is a weapon synergy pair bonus worth?

Bonuses range from +5% damage on the fallback up to +20% ultimate charge on Juuzou and Nagumo. None of them multiply your whole build, so treat each one as a steady improvement rather than a win button.

Do Anime Zero synergies allow one weapon to sit in two pairs at once?

No. Saber appears in two named pairs, and it can satisfy only one at a time because every bonus needs both halves equipped as your two Arsenal weapons.

Is a named pair better than a higher rarity weapon?

Often yes. A matched Anime Zero synergy pair can beat two unmatched weapons of higher rarity, so check the pair column before judging a pull on rarity alone.

What is the weapon swap bonus?

Community reports say switching to your other equipped weapon grants a short damage bonus for a few seconds, separate from the pair bonus. It rewards active swapping over holding one weapon all run.

Which pair should a new player build first?

Guts and Saber is the usual answer. It grants damage and health, both halves are Mythic pool weapons, and the bonus stays useful while you learn enemy patterns.

Do I lose the bonus if I store a weapon mid-run?

Yes. The bonus needs both halves equipped, so banking one weapon in your inventory switches the pair off until you equip it again.

How do traits interact with Anime Zero synergies?

Traits such as Supernova, Bloodlust and Hunter change how a pair feels in practice. They do not replace a missing pair, because a bonus on a weak base still produces a weak run.

Where does this pair list come from?

From the October 2 patch notes as documented by community wikis. We have not re-verified every pair in our own runs, so rows are labelled community-reported rather than verified.

Do Anime Zero synergies apply in every game mode?

Yes — the bonus follows your loadout rather than the mode. Anime Zero synergies that add health or cut cooldowns matter more in Defend and Infinite, where a run lasts long enough for the bonus to compound.

What happens to Anime Zero synergies when a weapon is evolved?

Community reporting does not describe any change to the pair bonus after an evolution, so treat the pairing as unchanged until someone tests it. When in doubt, re-read this page: Anime Zero synergies here are documented from the patch notes, and every row states whether it is reported or verified.

Can I plan Anime Zero synergies around a weapon I do not own yet?

Yes, and it is worth doing before you spend spins. Knowing which pair you are aiming for tells you whether a new pull is an upgrade or a detour, which is why this Anime Zero synergies page lists the partner next to every entry.

Are all Anime Zero synergies equally strong?

No. Six duos carry named bonuses and every other combination falls back to +5% damage, so Anime Zero synergies reward building toward a specific pair rather than collecting the two rarest weapons on your account.

Do Anime Zero synergies stack with traits?

They compound rather than replace each other. A strong trait on a matched pair is the best case, which is why Anime Zero synergies and trait rerolls should be planned together instead of one after the other.

Which pair should a new player aim for first?

Sukuna plus Alucard, because both halves sit in the Mythic pool at 175 pity. That is the cheapest way to see Anime Zero synergies matter before you chase Arcane or Lyth.