Anime Zero Guides

Every Anime Zero guide on this site is written after playing the content, not assembled from someone else's summary. Three things follow from that. Pages appear slowly, each one carries the patch it was written against, and anything we could not test is labelled community-reported instead of presented as fact. Use this hub as the map: the Anime Zero guide you need next depends on how far into the game you already are.

What an Anime Zero guide on this site contains

Each Anime Zero guide answers one job instead of covering the whole game. A code walkthrough does not rank weapons, and a tier list does not repeat the redeem steps. That keeps every page short enough to read in one sitting, and it makes this index the only page that tries to hold all of them together.

Nothing here is padding for a keyword. If a section is thin, the honest move is to say so, which is why the in-progress list matters as much as the published one.

The order to read these Anime Zero guides

  1. Claim codes first. The redeem walkthrough takes a minute, and the free spins decide how good your first weapon can be.
  2. Read the tier list next, so you know which rarities are worth chasing before you spend anything.
  3. Then weapon synergies, because a matched pair often beats a higher-rarity weapon sitting next to it.
  4. Finish with the roll calculator, to check whether your pity and spins actually reach a guarantee.

If you only read one Anime Zero guide before your first session, make it the first one. It is the shortest and it pays for everything after it.

Find the Anime Zero guide for your situation

The reading order above assumes a fresh account. If you are further along, start from the problem you actually have instead of from the top of the list.

If this is youOpen this
Brand-new account with no pulls yetThe redeem walkthrough, then the tier list.
One good weapon, unsure what to pair it withWeapon synergies, then the tier list for context.
Sitting on spins and afraid to waste themThe roll calculator, before the tier list.
Waiting for a topic that is not covered yetThe in-progress list below, and the request line.

Each of those paths is two pages at most. An index that sends you through five articles before an answer has failed at its only job.

What each Anime Zero guide covers

How to Redeem Anime Zero Codes

Where the Codes button lives, the five failure messages and the paste routine that avoids all of them. This is the Anime Zero guide to open before you play, even if you have redeemed codes in other Roblox games before. Skip it only if you already know where the menu keeps its entry field.

Anime Zero Tier List

Weapons grouped by rarity, with the community-reported pity numbers, the pair each weapon wants and a roll order for a new account. Read it after your first few pulls, not before. It is also where reported rows are labelled, so you can see which claims we have not verified ourselves.

Weapon Synergies

All six named pairs, the fallback bonus that applies to every other duo, and which pair solves which problem. Check it before you judge a pull on rarity alone. The page also explains the reported weapon-swap bonus, which rewards switching instead of holding one weapon.

Roll Calculator

A tool rather than an article: enter your pity and spin count to see whether the guarantee is reachable. Run it before you commit a stockpile you saved up. It answers one question only, and it answers it with your numbers rather than an average.

Your first 30 minutes with these Anime Zero guides

A short route for a fresh account, in the order the pages assume.

  1. Finish the tutorial and open the lobby menu once, so you know where Codes sits.
  2. Claim everything on the codes list. Do not spend any of it yet.
  3. Run Story until drops stop being upgrades. Two or three rooms is usually enough.
  4. Roll once, then enchant the result. Hold the rest of your spins.
  5. Check the synergies page before you decide a pull is bad.

That route gets you to a playable weapon without wasting currency. Which Anime Zero guide you read after it depends on what you enjoyed doing most.

Which mode should you play?

Mode choice changes what you should be farming, so pick it before you start a session. The dungeon guide is still in progress; this is the short version.

ModeBest forWhat to know
StoryLevelling and first dropsRun it until drops stop being upgrades. A new account should spend its first hour here.
DefendTrait farmingWaves give steady trait drops, so use it to fix a weapon you intend to keep.
InfiniteScaling rewardsRewards scale with clear speed, so entering half-built earns less than a Story run.
RaidsEndgame groupsAdded in the Flame Director update. They assume an evolved weapon, so do not queue early.

The progression each Anime Zero guide assumes: Story first, Defend for traits, Infinite once your clear speed is up, Raids last.

Currency priorities, in order

Coins and gems

Coins are for enchanting, so treat them as a resource for a weapon you are keeping. Gems buy shop items and are worth banking until something you actually need appears.

Spins and trait rerolls

Lucky Spins decide your account's ceiling, so never spend them in a bad mood. Trait Rerolls are the safest hold, because a reroll on the wrong weapon is a reroll wasted. Every Anime Zero guide here follows the same order: spins and rerolls first, coins second, gems last. If you are unsure which weapon deserves the spend, the tier list is the page that answers it.

When to stop rolling

Stop at a completed pair

Stop when you complete a named pair, not when you get bored. That is the rule every Anime Zero guide on this site comes back to. If your pity is close to the community-reported Arcane figure, decide before you roll whether you will push to it. Partial progress is worth nothing until the counter fires.

When boredom is the reason

The other stopping rule is boredom. If you are rolling to feel something rather than to fill a gap in your loadout, close the Arsenal tab and go run a mode. No Anime Zero guide can fix that one for you.

Community-reported numbers, and why they are labelled

Which numbers are reported

The pity figures — roughly 175 for Mythic, 250 for Arcane and 3500 for Lyth — come from the community rather than the developer. So do the six named synergy pairs, the reported weapon-swap damage bonus and the trait names Supernova, Bloodlust and Hunter. Lyth was previously called Zenless in community coverage.

Why drop rates are absent

The game does not publish drop rates, so no Anime Zero guide here invents them. Where a number is reported, the page says reported. Where we have played something ourselves, the page says that instead.

How these Anime Zero guides are kept current

Patch labels on every page

Every page carries the update it was written against, so a stale Anime Zero guide is visible rather than hidden. When a patch changes a mode, a pity number or a menu, the affected pages get another pass before anything else is written.

How corrections work

Corrections are welcome in the community Discord. If an Anime Zero guide here is wrong, say so with what you saw in game, and it gets re-checked rather than quietly edited.

Published

What is coming next

The pages in the queue

Four pages are in the queue. The beginner guide covers the first half hour in more detail than the route above, including which early upgrades are worth keeping. The dungeon guide walks Story, Defend and Infinite room by room, because the mode table cannot explain a bad wave.

Why the traits page waits

After those come a Cataclysm evolution page and a traits-by-weapon page. The second one waits on volume: we want enough rolls behind it to rank traits honestly rather than repeat a chart. That is the trade-off of writing an Anime Zero guide from play sessions instead of from other lists.

In progress

Guides are published one at a time, each after we have actually played through it. Unfinished pages are never published early, and the order below is the order we are working through them. The next Anime Zero guide in the queue is the beginner walkthrough.

Guide requests

If a mechanic is not covered yet, say so in the community Discord and it moves up the queue. The Anime Zero guide that gets written first is the one players keep asking about, which is how the redeem walkthrough ended up as the first page published.

Anime Zero guides FAQ

Which Anime Zero guide should I read first?

The redeem walkthrough, then the tier list. Codes pay for your first rolls, and the tier list tells you which rarities are worth those rolls. Everything else assumes you already know both.

Is there a beginner guide for Anime Zero?

Yes — the beginner guide is the first page in the Published list above. It covers the first 30 minutes, the four currencies, which mode pays first and the mistakes worth skipping.

How often are these Anime Zero guides updated?

Each time the game patches. Every page notes the update it was written against, so you can tell whether a number predates the current build. Pages without a recent pass are never presented as current.

Where can I find an Anime Zero wiki with drop rates?

Nowhere reliable. The game does not publish drop rates, so any exact percentage you see is a community estimate. This site labels reported numbers and never invents odds to fill the gap.

Why are some Anime Zero guides still listed as in progress?

Because unfinished pages are not published. The list further down shows what is being written and roughly in what order, so you can see what is coming without following a link to an empty page.

Can I request an Anime Zero guide?

Yes. Ask in the community Discord. Requests that come up repeatedly move up the queue, which is how the beginner and dungeon guides ended up where they are.

How often is an Anime Zero guide updated here?

Whenever the patch it was written against changes. Every Anime Zero guide carries the patch it was tested on, so you can tell at a glance whether it still describes the live build.

Do I need to read an Anime Zero guide before playing?

No, but one page saves an hour. The beginner route in the first Anime Zero guide on this page assumes you have claimed the codes and nothing else.

Is there a separate Anime Zero guide for mobile players?

The mechanics are identical, so the published pages apply as they are. The only mobile-specific advice lives in the redeem Anime Zero guide, which covers pasting when there is no clipboard button.

Which Anime Zero guide covers dungeon modes?

The dungeon walkthrough, once it is published. Until then the mode table on this page is the closest thing to an Anime Zero guide for choosing between Story, Defend, Infinite and Raids.

Why are there so few pages here?

Because each Anime Zero guide is written after playing the content rather than assembled from other sites. Pages appear slowly and stay accurate — that is the trade this site makes.

Do the Anime Zero guide pages link to each other?

Yes. Every Anime Zero guide ends with a short next-step list, so you can move to the page that follows logically instead of going back to search.

What makes an Anime Zero guide on this site trustworthy?

It names the patch it was tested on. Every Anime Zero guide here states what changed and when, and if an Anime Zero guide relies on community-reported numbers it says so in the row. That is also why each Anime Zero guide appears slowly.